The Independent Games Wiki
Standard Bits
Standard Bits played at Gamma 256
An abstract exploration game set in a blown up 100 by 54 pixel display

Developers

Mark Johns

Released

2007

Genre

Platformer

Modes

Platforms

PC, Mac

Input

Website


Passage and Standard Bits at Gamma 256

Passage and Standard Bits at Gamma 256

Standard Bits is an abstract exploration game in an ultra low resolution world: 100 by 54 pixels on each screen. Your character is a single pixel, and the environment is full of strange and unique sights and obstacles.

Developed by Mark Johns, it premiered at Kokoromi's Gamma 256 event in Montreal, blown up on a big screen next to Jason Rohrer's Passage

Link to the game